Introduction
This section of the Marbella Film Festival aims to stimulate debate
around the future of film making, production and distribution considering
future plausible interfaces beyond the cinema and TV screen such
as mobile phones and iTV and at the same time exploring the potential
of new technological developments such as iTV, interactive cinema,
interactive advertising, immersive interfaces and Virtual Reality.
It aims to provide a stimulant framework for young artists and media
designers and producers to uncover future usage scenarios and generate
debate about novel processes for creation, sharing, and consumption
of digital content that match the nomadic lifestyles of the audiences
of the 21 st Century.
Background
Becoming interactive, TV is replacing traditional 'passive' TV platform
through the increase of active participation by the viewers, substantially
influencing people's experience with television and their TV-related
social behaviour. However, during recent years industry continuously
failed to understand and forecast users'needs and expectations
in sectors which are normally characterised by innovation-driven
approaches such as iTV. Many companies developed programs and applications
for iTV (or prototypes for interactive cinema) using inappropriately
ICT resources that imply massive modifications in users' habits
and perceptive/cognitive overload. Consequently, the market's response
to investments in developing new products and applications for iTV
and interactive cinema has not been positive to date.
On the other hand, users' adoption of powerful handhelds with
multimedia features together with an increasing interoperability
between platforms (making communications pervasive) is resulting
in expanding the iTV consumption beyond the domestic context (mobile
iTV is already operating in Europe, USA, Canada and South Korea).
However, we envisage that the future of mobile and pervasive iTV
and that of pervasive multimedia systems in general cannot just
be traditional content broadcast on handhelds in the format we
know it now. It will be crucial instead to take advantage of all
the potentiality of mobile phones not only as highly creative
and interactive multimedia tools but also in terms of mobility,
context awareness and sociability. Mobile phones are suitable
interfaces for contextualized applications, that is, services
which are correlated to the specific user experience. This feature
might compensate the intrinsic limitations of this small device
(screen size, data transmission and processing speed autonomy
and memory) if compared to traditional multimedia interfaces such
as TV and PC.
Moreover, recent technological advances in new areas such as
Virtual Reality, interactive environments (spaces and installations
mediated by information and communications technology) and other
immersive environments open new possibilities for the development
of new digital and interactive media and therefore deserve to
be exploited further.
Themes
We welcome original media and multimedia works in the following
areas:
- Experimental cinema
- Mobile TV advertising
- Mobile TV programs
- Mobile cinema
- Interactive cinema
- Interactive advertising
- Virtual reality and immersive environments
- Digital-physical hybrids
- Intelligent multimedia environments
Audience
This festival section is of interest to visual and digital artists,
students, young practitioners and researchers working in the area
of new media, cross-media and multimedia (from creation to distribution).
This includes managers of projects in the iTV, cinema, web and
mobile industry (telecom companies, device manufacturers, broadcasters,
service and content providers, etc.); new media 'oracles'and new trends consultants; customer experience managers; professionals,
academics, researchers and students in general with interests
in the futures of human computer interaction.
Organisers'details
Dr. Anxo Cereijo Roibás is Senior Lecturerat the University
of Brighton and Contract Professor at the Politecnico di Milano
and at the University of Milan. He also collaborates with the
Nokia Research Center in the Design of future Ubicomp scenarios,
and works as a consultant for 3G services at Vodafone. He has
organised workshops in international conferences and in universities
in Europe, India (NID), Canada (UQAM), Malaysia (Multimedia University
& Motorola), Singapore(Temasek) and in different areas of
HCI design for UbiComp. He is involved in research projects addressing
the future of pervasive TV mobile phones, with support of the
Vodafone Group Foundation, the British Royal Academic of Engineering
and the BT IT Futures Research Centre. He is European Commission
expert evaluator for Info Societies research projects and member
of the Executive Committee of the British-HIC Group. He has participated
in the Development Consortium at CHI2003.
Figure. Interactive Cinema.
Figure. Extreme Reality Channel for mobile TV.
Figure. MyVu personal media viewer.
Figure. iTV.
Figure. Interactive advertising.